BitD Session 2 – Robbing Aldo Haig, the Slumlord

During the second session we had Deckard the Leech and Finn the Lurk looking for some opportunities to take advantage of the chaos of the gang war. They met with Frake the Locksmith, a good friend of Finn’s. Frake gave them a lead on a nearby slumlord named Aldo Haig who was thinking about upping his security due to the local unrest. Frake agreed to give the team the details in exchange for half of the take.

The party accepted the offer and Frake drew them a map. He said that each day people from around Crow’s Foot go over to Haig’s and pay him their rent. Mostly people go after work, and especially they go on payday - tomorrow. Each evening, after they close up shop, Aldo has a team of thugs take the money out of Crow’s Foot towards a safer district where he keeps it locked in a bank vault. When asked for more info, he said that he had been commissioned to go over to a tenant's unit to change the lock. Bryan Wright was two months overdue.

The Stakeout

The party left to go scout out the facility, Finn, the lurk, found a good spot to watch from across the street while the Deckard walked the block. They saw a decent stream of people go in to pay their rent after working hours, two tough guys stood outside the alleyway door and frisked each new arrival before they could go in to pay Aldo. After a long while, the two felt like they had seen enough and went to get dinner. They returned soon after just in time to see the four guards emerge with the day’s rent money. They acted casual and attempted to remain unobserved.

The peace was broken by the piercing calls of bluecoat whistles. “Stop! Thief!” carried through the dark street and the two party members turned to see a thief carrying a briefcase running at full speed away from three Bluecoats, straight towards the four guards. The guards glanced at one another in the split second they had before the thief was upon them, three stepped out of the way but one decided to make an attempt at a tackle. The thief narrowly dodged the guard and ran straight on towards the party. Deckard the Leech took a wild attempt to simply get in the man's way, succeeding at falling in front of him and tripping him up, but taking a solid kick to the ribs in the attempt.

The bluecoats were barreling down on the party, but Finn the Lurk approached, kicking the briefcase from where it had fallen towards the prone Leech. Finn skillfully helped up Deckard while sneakily scooping up the briefcase. They began hobbling away as the first two bluecoats appeared at the scene. The first to arrive punched the downed thief, and the second grabbed at the man’s wrists. The third to arrive looked around and noticed the missing briefcase. He blew his whistle and called for Finn and Deckard to stop. When they ran, he followed.

The two men split up at the nearest intersection, Finn still carrying the briefcase concealed in his billowing cloak. By chance, the guard followed deckard and the two ran towards a nearby park. Deckard eyed a trashcan on his way up the hill and took a chance to pause and throw it powerfully down towards the pursuer. The bluecoat tried to dodge aside but tripped and landed heavily. The commotion of the incident turned many eyes towards the spectacle, Deckard paused to look for a good way to get away from the crowd, and made off towards an empty side street, soon losing the pursuit in the darkness of the alleyways.


The two men returned to the hideout after their excitement. Deckard slept through the night to recover from his bruised ribs, while Finn tinkered with and finally opened the briefcase. Inside the briefcase he found a velvet sack full of silver and a docket with the crest of the rumored vampire, Lord Scurlock, imprinted on the leather. Within the docket was a sketch of an occult object, a map, and instructions to exchange the silver for the object at a specified time - earlier that evening. Finn pocketed the coins and stashed the other information for later.

Walk the Joint

The next day, the two men set off towards Aldo’s with the intention of scoping out the inside. They were going as if loan sharks covering Bryan’s missed rent. They passed by two guards in the alley who frisked them without comment. They continued up three flights of stairs and on into the third floor hallway. At the second door down, two guards stood chatting in the hallway, they stopped talking and eyeballed the two men as they made their way into Aldo’s waiting room. A guard gestured for them to sit, and knocked subtly on Aldo’s door window.

After five minutes, a nicely dressed man opened the door, shook Aldo’s hand and walked out of the waiting room without glancing towards the party. Aldo squinted and looked meaningfully at the two men in the waiting room before waving them over. He shook Deckard’s hand but ignored the Skovlan Finn’s outstretched hand. Arlo sat down and asked Deckard how he could be of assistance. He told Deckard that Bryan was two coin in debt, Deckard said that he had only come with one coin. Aldo said that it wasn’t enough and Deckard apologized and bowed out to leave.

Finn has scoped out the room, noticing that the room was nicely apportioned and many of the small items would likely sell for a decent amount at just about any fence. The walls appeared poorly made, perhaps thin as they could hear sounds from next door. A large safe was against the back wall, and the desk and bar were the only other adornments in the room.

The Entrance

Finn packed a light load, while Deckard prepared just a bit more gear. They set out and waited for the couriers to leave with the money. They had decided that they weren’t prepared to deal with the whole bunch, and that they would instead try to hit the safe after the bulk had been sent towards the bank and get whatever change was leftover for the next day. The last remaining guard closed the alley door and shut off the light, the thieves approached in the dark and found that the door had no handle, only a key hole. Finn picked the lock while Deckard got a crowbar out and leveraged the door open. A steel rod had been leaned against the door from the inside, and as the door opened the rod fell to the ground making a loud noise that echoed up the stairwell.

The crew paused to listen for activity, and when none was forthcoming they prowled up the stairs slowly. The dim stairs were only lit by a single emergency light per level. As they reached the third floor, the found another emergency exit door with no handle. They repeated the earlier operation, this time carefully pausing to open the door as slowly as possible. They proceeded through the door without increasing the alarm. The hallway looked clear.

Finn snuck down to inspect the office while Deckard held the door open slightly. Finn saw that the inner office still had a light on, and when he tried the handle he found that the outer door was locked. It was an easy lock to pick, and within moments Finn was waving Deckard to approach and enter. The door creaked on its hinges as it swung inwards, and Deckard stepped heavily on an old board, adding some noise to the otherwise quiet hallway.

As the thieves entered the outer room, they could hear movement from the inner office. Papers were rustling, a chair was being pushed out and a drawer sliding open. The men approached the inner door, Deckard pulled out a pistol and Finn put his pick into the door. Finn was surprised as he applied pressure and the unlocked door slipped open, creaking into the room. Deckard stepped forward from his surprise, leveled a pistol at Aldo Haig, and commanded that he step aside.

The Fight

Aldo saw through the Leech, judgning that he was prepared to defend himself and his money. He grabbed a pistol from the drawer he had been rifling through and fired a shot, hitting Deckard. Deckard’s armor absorbed part of the blow, but the shock of it knocked him back and left him dazed.Finn tried to offer a surrender, waving his hands desperately in the air to distract Aldo. Aldo turned and fired at Finn, who’s fortitude helped to absorb some of the blow. Deckard returned fire to Aldo, only to have his pistol misfire. He looked at the gun in shock, turned to look at Finn. Finn heard the click of the misfire and charged recklessly, desperately diving over the desk with his knife drawn. Aldo stepped out of the way, and Finn came crashing down onto the ground, his knife blade snapping off as it hit the ground. Deckard advanced with gun drawn, advanced a new round and finally hit Aldo square in the chest. After seeing Aldo collapse, Deckard sat down heavily in the corner of the room, the shock of the violence overwhelming him.

Sounds of heavy footsteps echoed down the hallway, Finn dove behind the desk to take cover. He picked up Aldo’s fallen gun and readied a round. A husky voice shouted “Arlo? Arlo? What the fuck man? Are you okay?” From Deckard’s stupor, he crazily taunted “Arlo’s dead and you’re next!” The man responded, “You sick fucks! Arlo better not be dead or you’ll be fucked! You’re trapped in there.” The man’s muscled silhouette filled the doorway.

The Possession

Finn peered from behind the desk as the man stepped into the room, suddenly Aldo sounded a death rattle, grotesquely dying from the shot to his lungs. As he died, a somber bell rang through the streets, carrying easily through the thin window panes and shoddy walls. Within moments, a death crow appeared at the window, knocking its beak against the glass. The man mouthed “fuck, fuck, fuck… he’s really dead” as he entered the room and looked around. The man saw Deckard sitting in the corner and approached with deadly intent.

Finn saw a dark shadow approaching from behind the man, dimming the light in the sitting room. Once the man stepped towards Deckard, Finn could clearly see a powerful and malevolent ghost approaching the man from behind. As the man stepped towards Deckard, the ghost lurched forward into the thug’s body. The man fell to the ground, shouting in agony and writhing in pain.

Finn glanced around quickly as the man writhed seizing on the floor, he saw the glint of Aldo’s pocket watch and jerked it hastily from the corpse, snapping the chain in the process.  He ran around the seizing thug and helped Deckard to his feet, ushering him towards the door. The man’s screams reached a creshendo and just as the thieves exited the sitting room into the hallway, the screams abruptly stopped. The crew turned back to look into the inner room, and amidst flickering lights and an eery silence, saw the thug move towards the inner door, lock eyes with the crew, smile malevolently, and close the door slowly.

BitD Session 1 – Raid the Red Sash Infirmary

  • The Lampblacks are at war with the Red Sashes.
  • The party meets with Bazso Baz, leader of the Lampblacks
  • Bazso asks them to run a smash & grab at a Red Sash infirmary. They are to get the medicine or to destroy it.
  • The party approached the score using deception. One Leech “Deckard” and one Cutter “Brigsby”.
  • Brigsby commanded the guards and doctor to tend to Deckard, who had used subterfuge tools to make himself appear injured.
  • Doctor led them to the back infirmary room, on the way they saw a few rooms without doors, these rooms had medical cots, some filled with injured and groaning foot soldiers. The last room they passed before entering an infirmary room had a heavily reinforced door.
  • They entered the room and the doctor helped Brigsby lead Deckard to a cot. The doctor turned his back to get some medical supplies from a nearby table. Brigsby attempted to sneak up behind the doctor, but the doctor turned and saw him, readying a scalpel. Brigsby incapacitated him, made some noise doing so and using his armor to absorb the blow from the scalpel.The group heard the guard down the hall ask “what’s all that commotion?” and footsteps heading their way.
  • Brigsby pivoted the unconscious doctor into an empty cot and took position near the door. Deckard readied a weapon but kept attempted to look unconscious in his medical cot.
  • The guard was smoking a cigarette and paused a moment before entering the room, gazing out the window in the hallway.
  • Brigsby repositioned himself to the other side of the door, and as the guard walked in Brigsby jumped him. After a brief scuffle, Brigsby took a blow but incapacitated the guard.
  • Deckard found the key from the doctor's body as Brigsby listened at the door. Another guard shouted down the hallway “What's going on down there?”
  • The party moved right for the storeroom door, getting spotted while crossing the hallway. They heard a shout “Hey!” and the guard started running for them.
  • They entered the storeroom and locked the door behind them. The guard started banging on the door, shouting down the hallway “They’re in the storeroom, bring the key!”
  • Brigsby and Deckard looked around the room, seeing shelves of medical bandages and other supplies, there was a locked cabinet against the wall.
  • Brisgby looked for another way out of the room, noticing that the masonry in one corner of the room looked to have been worn away, drip marks led down the wall and a sickly circle spread from the corner of the ceiling.
  • Deckard used the key to open the cabinet and shoveled medicine bottles into a sack.
  • Brisgby used Deckard’s small hammer to remove one of the bricks from the wall, he can see that the entrance to the infirmary is on the other side of the wall.
  • Brigsby and Deckard work together to remove more bricks as the guard continues to pound the door.
  • The pounding stops and the party hears a key entering the door lock from the other side.
  • Brigsby throws his shoulder into the wall, busting his way through.
  • Both men look up as they hear a loud crack. The bottom of a claw-foot tub has sunk through the ceiling. The men leap out of the way as the tub descends.
  • The porcelain shatters and gorey acid splashes and spills, the wood of the medicine shelves dissolving and smoking as the acid spreads around the room. A half-dissolved corpse lays sprawled across the remains of the shattered tub.
  • Both men have acid spotting their clothes and skin from the splash, and they run out the door as the guards navigate around the acid to follow.


AW – Disrupt the Status Quo

Our first session of Apocalypse World began with four players. A Child-thing(Stankfoot), a Gunlugger(2-Hard 2-Cool, aka HK), a Hardholder(Mr. Grimm), and a Savvy-head(Burdick).

Stankfoot and HK began the session hot on the heels of a man named Gerald. Gerald had just betrayed the hardholder by stealing a briefcase filled with barter that had been intended to go to Burdick the savvy-head as payment for services promised. The child-thing led the gunlugger down through warrens and sewer tunnels and finally into a densely populated old subway station. They were met immediately with hostility as unwelcome outsiders, and HK’s grenade launcher made a loud splash of hurt before they thought better of the combat. HK grabbed a wounded tough named Lee and booked it. They had part of what they were after, they knew that they had been betrayed and they knew where the base of this enemy was.

Stankfoot led the gunlugger and captive back to report to the hardholder at the prison base, Grimm Rock. While HK and Mr. Grimm were talking details, the child-thing snuck off and stole some clank from one of the hardholder’s gang lieutenants, Creed. The child-thing was disguised as a blond girl when he stole the barter, and Creed immediately went to the hardholder to get permission to string up the first child he could find to make an example. The child-thing appeared behind Creed’s back and waved the stolen item for the Mr. Grimm to see before gleefully hiding himself. The hardholder firmly instructed Creed to take no such action and to take care to better watch his stuff in the future.

Meanwhile, the savvy-head needed to make some improvements to his garage so that he could make good on Mr.Grimm’s request for some real black metal war-rigs. Burdick hired some of the hardholder’s men as laborers and took off towards the old car factory for some salvage. They were well on their way to breaking down an old wench and salvaging some wiring and gadgets from a wall panel when Burdick heard the tell-tale roar of an engine coming down the block. He assumed it was just a regular trader from Grimm Rock and was caught off guard when an old cadillac pulled into the complex. Four strangers hopped out of the car and things immediately got tense. Burdick ordered his men to take whatever they had gathered and make a break for the back. On the way out, the strangers opened fire. Three of the four laborers got out free and clear but one bit it hard, George.

Mr Grimm and HK came to terms that the thieves den would need to be dealt with. They knew it would be tough since it was underground, but HK proposed getting some explosives to help even the playing field. The hardholder told HK to go south to the fertilizer plant for some components. Mr. Grimm offered up one of his combat trucks so that they could get through the rubble between the two territories. He also assigned a handful of his gang members to accompany them.

While they were talking, Burdick showed up to report that he had been attacked while within Mr. Grimm’s territory and while doing work for Mr. Grimm. He reported that George had been killed while salvaging from the old factory. Burdick asked to accompany HK to the fertilizer plant, knowing that he would be of use since was in good standing with the plant, having dealt with them in the recent past. Stankfoot wanted to go as well, and the three of them set out.

Mr. Grimm ordered Lee from the Thieves Den to take a message back to his boss, to try to get the man to show himself at the prison. After he sent the man on his way, Mr. Grimm ordered his guards on a double watch. He also dispatched some scouts to check on his different resources and the water source.

The combat truck rolled along with Burdick riding shotgun and HK manning the 50-cal. As they approached a checkpoint, the gunlugger went aggro through a bullhorn and the checkpoint buckled. The gate was hastily opened to allow the truck to pass. Block after block of rubble fields awaited the group, luckily the truck was built for rugged driving and was able to maneuver through the craters from the war and over the remains of multiple city blocks. As they approached a choke point ahead, the savvy-head got some weird vibrations from the psychic maelstrom and had a foreboding sense of ambush. The truck stopped hard just outside of the killzone for an ambush, in time to see two toughs with smgs pop out from the rubble above.

The 50-cal made short work of the thugs at the checkpoint, and the gang members were able to take out the two ambushers with minimal damage taken. The group blew through the checkpoint, stopping to take a bit of salvage from the ambushers.

Mr. Grimm was overlooking the yard from his office, the old warden’s office, when Creed burst into the room. They had caught a man trying to sneak into the prison through the old maintenance tunnels below. Mr. Grimm ordered the man to be taken into the yard, he wanted to interrogate the man in front of everyone.

Mr. Grimm arrived in the market to see a badly beaten man strung up from the guard tower. The rope was pulled taut so that the man would choke if he slacked his posture at all. Standing upright was made far more difficult from the beating and potential broken bones. He was dribbling blood from his mouth and barely able to talk. Creed was carrying a ratty old backpack and while Mr. Grimm was trying to get information out of the beaten man, Creed opened the backpack. Mr. Grimm couldn’t get anything from the man and noticed that Creed had grown suddenly silent, he walked over to see the head of Lee, the man he had sent to the thieves den that morning to try to convince the boss to expose himself. Mr. Grimm got out his snub-nosed gun and executed the beaten man in front of the whole market.

The truck arrived at the Fertilizer plant and faced a cold welcome. They were ordered to leave and told that there was no business today. The child-thing stepped into the psychic maelstrom and saw an image of the guard pocketing some barter in exchange for passage. Burdick took the hint and soon the caravan was making their way into the plant. At the main entrance, they were met with an outright hostile guard named Gnarly. He couldn’t believe that they had been let past the first gate after strict orders to the contrary had been given.

Burdick said that he had an appointment with his contact, Twice. Saying the name of the contact was enough to put Gnarly off-balance, and he dispatched one of his men to go find Twice and bring him down. Soon enough, the man showed up and played his part. He led the group inside and as soon as they were out of earshot from the guard he told them that they had picked a helluva day to come looking for barter. He was on strict orders not to sell any components since the plant had been attacked that very morning by strangers from the East. Burdick shared that he had barely escaped from a similar attack at the car factory that morning, and thus Twice decided that the group should talk to Boss. After a brief discussion, Boss agreed to sell some components to the group on the condition that they escort an ambassador, Hugo, to Grimm Rock so that the two territories might be able to come to an agreement regarding what they know about and plan to do in response to the morning’s attacks from the East.

While the group was securing the explosive components in the truck, Stankfoot slipped away into the fertilizer plant, intent on investigating something from his vision. Through the psychic maelstrom, he had seen a man chained up in the plant’s half-flooded basement. As if through the prisoner’s own eyes, the child thing beheld a wolf of the maelstrom emerge from the top of the stairs.

Both Burdick and Stankfoot had witnessed, through the psychic maelstrom, signs that the attacks from the East had something to do with the train tracks. They had a glimmer through the eyes of a man in a lavish train car. He was looking at a rough map of the city that clearly had the fertilizer plant and Grimm Rock on it, in addition to other locations. There were red X’s where the attacks had taken place that morning.

-Session held on 2/26/2017