Session 10: Journey to the Biting Marsh

Renn’s Downtime

Renn spent some time with High Priest Ressimilae Starlight helping the refugees. While doing so he heard of some highwaymen waylaying refugees heading south.

Return the Slaying Stone

The party went up to the keep to give Kiris Alkirk the Slaying Stone. They saw the town militia arming themselves in preparation for the Orc attack that seemed imminent. Alkirk thanked them for their deed and said that the stone might be useful in the coming attack. He gave them a chest with 300gp and some gems and told them to stay safe.

Finding a Vessel

The group decided to get out of town before the attack, and went looking for a boat south. The prices were very high for boats on this side of the waterfall. A new row-boat sold to a rich man for 100gp. The party decided to get on a river-barge that was almost overloaded with passengers for 5sp each.

The Interruption

The journey went unremarkably for the first afternoon and night. However, the boat ran aground a small sandbar during the late morning of the second day. Theodore and Renn tumbled off the boat into the water along with half the passengers. Renn made quick work getting back on the barge, but theodore began slipping away into the strong current along with some of the other struggling passengers. One passenger screamed in surprise and was pulled down into the water, air bubbles indicating his position. Theodore was able to get back on the boat with the aid of Al’s thrown rope, and the two of them went about trying to help passengers and unmoor the boat. Renn dove in to try to save the drowning passenger, finding a zombie like hand grasping the leg from out the mud. Renn lost his dagger trying to free the passenger, but managed to unclasp the hand after a few rounds of struggle. Once the hand lost its prey, it made a grasp at Renn. Luckily, it missed. In the stress, Renn bounded up to the surface but forgot to bring the passenger with him. He returned and finally got the seemingly lifeless body up to the boat. His first resuscitation attempt was fruitless but a magical healing did the trick.

Fort St. Argus

Fort Argus loomed ominously above the river, sitting on an embankment of lichen-covered stone. Rickety docks held a variety of barges and row-boats  belonging to refugees from the north. A few illkempt guardsmen stood at the open gate, passing a cigarette with yellow paper and a strange smell. The fence seemed made from swamp wood, a ramshackle assortment of whatever could be found and scrapped together. It wouldn’t stand up against much of an attack, but seemed suited to helping the townspeople forget that they were living in such a dreary location. Unfortunately, even with the surrounds out of view, the town was equally dreary. People loafed around in the late evening, the smell of cook fire in the air. The smoke from the pits seemed to sit thick in the town as if afraid to venture too far from the hearth.

Twice-bitten Tavern

Al had been to town before, and led the group to the only inn with a bathhouse. They checked in and paid their 1g each. Al went to the barkeep, Dick, and chatted to him about the recent goings-on. Dick told Al that he didn’t know where Redmaine was, but that the tanner or the witch might know. They would both be around the market in the morning

Merchant Knights of Flatstone Fortress

In the tavern, the only patrons of note were Ser Caliba Thial and Ser Neve Mezer. Both were dressed in strange armor, seemingly of Tortoise shells and other rare materials. They were discussing trade values in nearby locations when Al approached. He asked if they knew where Redmaine might be found and they demurred, but said that he was known to trade at the Flatstone Fortress. They asked if Al was buying anything and ended up selling him 5 doses of Saporific Slime for 10g.

Alfie Richardson - The Tanner

Alfie and Al had met on Al’s previous visit. Alfie slowly remembered Al from the tavern, and warmed up to him. He said that Redmaine tended to come by with skins and pelts twice a month, and that he had last come 6 days ago. He indicated the area where he thought Redmaine lived, in the haunted woods behind Kalton Manor. He also offered to assist the party with some magical leather armor in exchange for assistance with a task. He told the party to come back in a few hours to sit with him at lunch for more details.

Session on 9/11/17

Wandering Beyond Sessions 2-7 Summary

Session 2

Genevieve found the Goblin sorcerer’s map of Kiris Dahn  with locations where he had detected magic. The hot springs and the manor house were the two locations that were marked. The party decided to proceed to the hot springs.

On the way out of the library, they found two orcs looting a secret room. The room had been raided, and where there was clearly once a location for the Slaying Stone there was now a painted eye.

Exiting the library, the party beheld a large group of kobolds. They asked the Dragonborn paladin if he was there to save them. They agreed to help the kobolds. The kobolds scattered and readied for themselves for revolt.

The party arrived at the Hot Springs and searched a nearby home. The bottom floor was covered in dust, they heard skittering upstairs and left the house.

Session 3

The party walked up the hill behind the hot springs and found a place to take shelter and rest. From their vantage, they could see that the Kobolds had started revolting across towns, fires and combat sounds were springing up. After some time, the gate of the manor opened and the Hobgoblin leader emerged with a goblin horde. The party also saw the band of orcs, who were also searching for the Slaying Stone, enter the hot springs cave below them.

They decided to enter the caves below, and followed the orc trail. One orc ambushed them and was vanquished. The other orcs were encountered in a large storeroom, they were running towards the party. Only after the party killed them did they discover what was chasing the orcs. A number of wolves ran out followed by an orc witch. When the wolves were slain, the witch offered the injured party the chance to parley.

She offered the Slaying Stone in exchange for the head of Vhox the Betrayer. He had turned his back on Gruumsh when human clerics of Bane came and offered promises of power. The witch said her name was Ursula, and she led the party to her lair. She began butchering the dead orcs. After the party agreed to help her she took a lock of hair from Theodore the halfling sorcerer.

The party proceeded upstairs from the caves into the manor.

Sessions 4 & 5

The party explored the wing of the manor where they emerged, it was mostly abandoned. They found a drunk hobgoblin passed out in a latrine room on a pile of rags. They slayed the monster with a coup-de-grace and turned him over to find a charm below him. The latrine seemed to be a crack in the foundation which led to a cavern below.

The party continued exploring the manor, saw that the door was open with the guards all outside. They closed and barred the door, which alerted the goblins guards but also sealed them out.

They explored a hallway, finding a room with two goblins bickering. They killed the goblins and saw that they had been left to guard a captive family. They freed the family and told them to stay put while they explored more.

They went upstairs and found the chambers of the hobgoblin, discovering a hidden chamber filled with treasure chests and valuables. They did not take any treasure, but instead sealed back up the room. While they had been in the treasure room, they heard cries of help from the family they had left below. They entered to see two adolescent guard drakes had pinned the unarmed family into the corner of the room.

A tough combat ensued in which both Sam and Torren, the paladin and cleric, were killed.

Session 6

We began in the town of Fallcrest, fast-forwarding the return of the remaining party members and the freed hostage family.

The town was receiving an influx of refugees fleeing from the orc raids. In the tavern, the party overheard a family who were trying to bury their daughter but the crypts were inaccessible from some sort of monster within.

The party went to the Septarch’s Tower to discuss the disturbance in the crypts. Septarch Nimozaran was convinced to give the party the code to awaken the tomb guardian construct.

The party did not trust NImozaran, and checked with High Priest Ressilmae Starlight who confirmed the code.

They arrived in the crypt to find the ceiling caved in, revealing a substantial tunnel through the stone above. Around the next corner a large worm had knocked over some sarcophaguses and appeared to be vomiting on one of the bodies.

It was a close combat, but the party slaid the Carrion Crawler and returned to receive their reward.

Session 7

Theodore and Al overheard a smuggler in the back of the tavern, and followed him to the docks. They purchased a boat from some refugees and followed the man across to the Tower of Waiting. They explored for a while, looking for a hidden way in. They found some high windows that would require a grapple, and also saw a cellar entrance, but it was covered in large rocks and inaccessible.

They stumbled upon a giant spider which almost killed them both, they barely got back to town and lost the boat in the process.

Session 9 – Reuniting with Ursula


The worm continued to gnaw at Vhox’s brain until Al approached, trying to sever the Orc’s head. Spittle and dura-mater bits sprayed over Al as the worm reared back and hissed a warning. The group soon attacked the worm, slaying it just after it latched onto Grumble’s bear-form head.

Al clumsily hacked away at Vhox’s head, standing up in time to see Theodore walking as if in a daze towards the fishery. Al and Grumble followed along, Al had a bad feeling in his stomach as he approached the wooden building covered in fishing nets and other gear. Theodore walked in through the ajar door to see a dead orc slumped against a wooden counter. The room was lit by a greenish light coming from the stone salt-aging room.

The group slowly approached the door, Al tried to hold Theodore back but the compulsion to enter was too strong. Theodore pushed the door open to see a green fire beneath a cauldron. Ursula the orc witch was in the room, and with a flick of her wrist sent the flames flaring up before dying back down. The room smelled of bone broth, and the remains of a butchered Orc were piled in the corner.

Ursula laughed maniacally and displayed a totem of Theodore, made from the lock of hair he earlier provided her. She whispered into the totem, “give me the head of Vhox” and Theodore felt himself compelled to ask Al for the head. Al handed over the head to Theodore, who walked in in turn across to the Orc witch.

She took the head from him and the compulsion charm faded. Theodore stepped back to behold Ursula whisper a twisted spell that coaxed the skull out form Vhox’s head. She dropped the bone into the broth and held up the face for all to witness. She whispered “What fun I am going to have with you Vhox!” and chuckled to herself.

Al spoke up, “You promised us the Slaying Stone.“ Ursula chortled, “Did I? I suppose I did. Very well, you kept your end of the bargain, I will keep mine.” She retrieved a leather-wrapped stone from the corner of the room and handed it over to Al. She mused, “You all have been good servants to Ursula, and servants are hard to find. Are you looking for more work? I have many enemies to slay and tasks to be done.”

Al demanded that Ursula relinquish the totem of Theodore, and Ursula agreed that she would do so in return for information regarding the Hermit Redmaine, who she believes to live to the South. The party assented and made their exit.

Watch Tower

As the group set fire to the remaining watch tower, they skirmished with a small band of orcs and goblins. Grumble and Al were coaxed to larger sized by Theodore’s magic, and made quick work of the enemies. The last goblin fled in terror from the giant bear, and the party did not give chase.

They readied a boat and waited as the fire took, ensuring that the tower would burn down. After a few minutes a large group of orcs and goblins returned to the area, led by the escaped goblin. The leader saw the burning tower and ordered his troops to put out the flames with water from the river. Theodore cast Fog Cloud on the riverbank, delaying the goblins for long enough to ensure that the tower was lost to the flames.

The Inn

The party returned to the inn, paying 2g each for a night’s rest. Al found himself drawn towards the bar before he retired, and he took a seat next to Beatrix the Tailor. She chided him about his ragged garments and then he asked her if she knew anything about the Hermit Redmaine. She related what she knew:

The Hermit Redmaine was once a trusted guard to the noblility of Fallcrest, Lord Faren Markelhay. When Lord Markelhay was still a young lord warden he was besmitten for a woman who called herself Lady Oblington, who came calling under the auspices of being a student of the wizard Fox Erlong, famous through the lands. Lady Oblington earned the trust and affection of the Lord, but before long made a quiet escape with some family heirlooms, the original hand-written score of a musical masterpiece that raised Faren’s grandfather from his humble origin to nobility, a song titled the “Snare of Rage”.

Lord Markelhay sent Redmaine after Lady Oblington, and after seven weeks Redmaine returned with a tale that he had failed to find the Lady. Soon afterwards, a report surfaced that Redmaine had, in fact, been spotted with Lady Oblington. The rumor was that he had fallen in love with her, but that she had slipped away from him as well and disappeared from the land.

Redmaine was disgraced and exiled, and has made his living as a swamp trapper in the Witchlight Fens.

Beatrix claimed not to know where he could be found specifically, but a fur trader that sold his wares each Friday morning might know. She also mentioned that some of Redmaine’s old comrades-in-arms at the keep might know more of his tale and whereabouts.

The Dream

In sleep, Theodore descended a wormhole of fish before gaining awareness of the Fishery room from before. He beheld Ursula conjuring a gelatinous mass from the thick bone stew. The mass took the form of a huge humanoid creature, and Ursula placed the face of Vhox over the head. Soon, the translucent form grew opaque and became indistinguishable from Vhox himself. Ursula chuckled in glee in front of the naked orc, and Theodore’s dream faded away.

Session on 8/28/2017

Session 8 – Vhox’s Brains

Wandering Beyond on 8/14/17

The town of Fallcrest has been receiving refugees from the frontier. You met with Kiris Alkirk to catch him up on the status of your quest, you need to kill Vhox, leader of the Severed Eye Clan. He tells you that he has received news that the Severed Eye Clan is moving on Greycrest.

Quest: Kill Vhox (Complete)
Quest: Burn the 2x Guard Towers (½ Complete)
Quest: Rescue the Stragglers (Complete)
Quest: Find the Curio from the house of the merchant Hannu Hardel
Quest: (Theodore) Find Ursula in the Fishery

The group spent 12 gold to buy a rowboat from the war refugees arriving in town, profiting from a struggling and scared family. The trip upriver was uneventful, the group put in just past town.

The sky over the town was pierced by irregular clashes of battle, hacking of wood, and a few plumes of black smoke.

The group snuck up on the edge of town, spotting 5 orcs and 2 goblins trying to enter a barricaded home. Theodore was knocked unconscious during the fight, but the group otherwise emerged without too much damage. The group escorted the stragglers back to their boat and sent them on their way.

They made their way up to the first guard tower without being spotted, using the scroll of create bonfire to set it ablaze. As they made their way towards the second tower, Vhox himself stepped out of the warehouse with a human head in his hand. He tossed it towards the group and readied himself for the fight.

A short two rounds of combat later and Grumble’s ferocious claws tore Vhox apart, adding to the effect were notably also Pan’s Guiding Bolt and Theodore’s brain-sucking Enlightening Worm.

As the worm sucked Vhox’s Brain, the group paused to regroup.

Session 1 – Kiris Dahn

The party began in the town of Kiris Dahn. They had been tasked with retrieving the last remaining Slaying Stone from a human town which has been eight years fallen to chaos. Orcs, Goblins, and Kobolds have made the town their home.

The party stealthily approached the edge of the town and observed some goblins beating up a kobold, they took advantage of the distraction to sneak deeper into the town to look around.

They looked at a map they had been provided and decided to sneak through the woods to approach the library. They hoped to find the stone within. Some of the party were a bit heavy-footed passing through the woods. Some nearby kobolds saw and heard the party leave the woods near the front entrance to the library. The kobold ran up to behold the Dragonborn in the party, and asked him if he was there to liberate them from the oppression of the goblin overlords.

The Dragonborn, Sam, was made uncomfortable by the situation and answered affirmatively in the attempt to get the kobold to leave them alone. The gleeful kobold ran off saying that he would spread the word that it was time for rebellion.

The party snuck into the library and the rogue went to dispatch the goblin patrolman that was singing a song in a nearby hallway. His attack missed and the goblin went running into the main room. The goblin was struck down but not before raising the alarm. Goblins from upstairs swarmed down into the main room of the library, and the party took a few well struck blows before cutting down the last goblin.

They proceeded upstairs, searching for a Goblin named Rort whose name they had found written on a note in the pocket of one of the goblins. Rort was found in a room full of books, devices, alchemical contraptions, and other junk.

Rort was surprised by the group, but was denied the opportunity to respond due to a Sleep spell. He awoke tied up and answered the parties questions about the town. He said that there were two areas of the town that had undiscovered magical items. The manor house and the hot springs. He moved to the table to show a map to the party, and stealthily readied a darkness scroll.

After a few moments of discussion, he activated the scroll and made a dash from the room. He bumped into Genevieve on his way out, and Genevieve was able to keep up with him. She caught him in her next Sleep spell and cut his throat while he was held on the ground.