My wife just started weaving and I've been dong some reading about looms. This one-pager just kind of evolved out of that. I reached out to Slade once I realized I had made something that would work really well with The Indie Hack and got his input on a few mechanics that needed tweaking. I think this would be a really fun object to drop into a creepy cabin in the woods or behind a heavy locked door in a castle. This tool is meant to provide an opportunity to give players some world building agency. They can provide brief glimpses into these other lives, perhaps opening doors for adventures down the road. If the blanket is finished and they carry it around, it should be very powerful but also should require great sacrifice. The stolen souls within are not happy that you took their time and their potential.
Thanks Slade for letting me make this little scenario for playing The Indie Hack in a war-torn land. I really like The Indie Hack for games where players and GM are working together to play an emergent story. For me, this emergent play hinges around using good questions that invite creative investment. I think the questions need to establish a strong tone and establish some shared tropes. It is also key that the GM not over-prepare in this style of play, and should be willing to give the players room to request scenes and tell their own story. I tried to format this one so that it could be a print-out for a group starting a new campaign or playing a one-shot.
I have been going back to Johnstone Metzger's The Nightmares Underneath, but I haven't really used it to run everything nor had I read all of it. I kept telling myself about how it was a cool hacked system that hinged around the idea of "nightmare incursions" springing up into a fantasy middle-east. I've been wanting to run some of the incursions, as I like running short campaign arcs and one shots. I like these incursions as a conceit for why there are various dungeons that spring up in a single location, and a good excuse to hand-waive a lot of the pieces of the game that I don't always want to directly engage with.
I wanted an easier way to conceptualize how to write & run one of these Incursions so I made this one-pager and am sharing it with Johnstone's permission. There are only a few slight edits to the original text. I wrote these nightmare fuel questions so they are distinct from Johnstone's. The anchor valuation is slightly different but Johnstone's is also exponential. Finally, I think I would likely determine the "emotion" of the Incursion as a first step, before determining the Crown or Anchor.
This week I made a post that was mostly inspired by Ivan Bilibin's image. I am not sure what story the work was originally created for, but I had fun imagining the sort of squabbles that would arise within a family. I got a deck of Animal Spirit totem cards for Christmas, and had a long conversation with family about animals as zodiac, but that got me thinking about why we never see plant based zodiac signs. I went with the parts of the plant for this zodiac, but it would be fun to do one with different plants. I think imagining this weird society was the most fun part of this one-pager for me. Maybe I would run this within Dolmenwood by making it some sort of Fey city, maybe the second moon is actually the fey moon. I am still loving Cecil Howe's Hex Kit Maps.