Genevieve found the Goblin sorcerer’s map of Kiris Dahn with locations where he had detected magic. The hot springs and the manor house were the two locations that were marked. The party decided to proceed to the hot springs.
On the way out of the library, they found two orcs looting a secret room. The room had been raided, and where there was clearly once a location for the Slaying Stone there was now a painted eye.
Exiting the library, the party beheld a large group of kobolds. They asked the Dragonborn paladin if he was there to save them. They agreed to help the kobolds. The kobolds scattered and readied for themselves for revolt.
The party arrived at the Hot Springs and searched a nearby home. The bottom floor was covered in dust, they heard skittering upstairs and left the house.
The party walked up the hill behind the hot springs and found a place to take shelter and rest. From their vantage, they could see that the Kobolds had started revolting across towns, fires and combat sounds were springing up. After some time, the gate of the manor opened and the Hobgoblin leader emerged with a goblin horde. The party also saw the band of orcs, who were also searching for the Slaying Stone, enter the hot springs cave below them.
They decided to enter the caves below, and followed the orc trail. One orc ambushed them and was vanquished. The other orcs were encountered in a large storeroom, they were running towards the party. Only after the party killed them did they discover what was chasing the orcs. A number of wolves ran out followed by an orc witch. When the wolves were slain, the witch offered the injured party the chance to parley.
She offered the Slaying Stone in exchange for the head of Vhox the Betrayer. He had turned his back on Gruumsh when human clerics of Bane came and offered promises of power. The witch said her name was Ursula, and she led the party to her lair. She began butchering the dead orcs. After the party agreed to help her she took a lock of hair from Theodore the halfling sorcerer.
The party proceeded upstairs from the caves into the manor.
Sessions 4 & 5
The party explored the wing of the manor where they emerged, it was mostly abandoned. They found a drunk hobgoblin passed out in a latrine room on a pile of rags. They slayed the monster with a coup-de-grace and turned him over to find a charm below him. The latrine seemed to be a crack in the foundation which led to a cavern below.
The party continued exploring the manor, saw that the door was open with the guards all outside. They closed and barred the door, which alerted the goblins guards but also sealed them out.
They explored a hallway, finding a room with two goblins bickering. They killed the goblins and saw that they had been left to guard a captive family. They freed the family and told them to stay put while they explored more.
They went upstairs and found the chambers of the hobgoblin, discovering a hidden chamber filled with treasure chests and valuables. They did not take any treasure, but instead sealed back up the room. While they had been in the treasure room, they heard cries of help from the family they had left below. They entered to see two adolescent guard drakes had pinned the unarmed family into the corner of the room.
A tough combat ensued in which both Sam and Torren, the paladin and cleric, were killed.
We began in the town of Fallcrest, fast-forwarding the return of the remaining party members and the freed hostage family.
The town was receiving an influx of refugees fleeing from the orc raids. In the tavern, the party overheard a family who were trying to bury their daughter but the crypts were inaccessible from some sort of monster within.
The party went to the Septarch’s Tower to discuss the disturbance in the crypts. Septarch Nimozaran was convinced to give the party the code to awaken the tomb guardian construct.
The party did not trust NImozaran, and checked with High Priest Ressilmae Starlight who confirmed the code.
They arrived in the crypt to find the ceiling caved in, revealing a substantial tunnel through the stone above. Around the next corner a large worm had knocked over some sarcophaguses and appeared to be vomiting on one of the bodies.
It was a close combat, but the party slaid the Carrion Crawler and returned to receive their reward.
Theodore and Al overheard a smuggler in the back of the tavern, and followed him to the docks. They purchased a boat from some refugees and followed the man across to the Tower of Waiting. They explored for a while, looking for a hidden way in. They found some high windows that would require a grapple, and also saw a cellar entrance, but it was covered in large rocks and inaccessible.
They stumbled upon a giant spider which almost killed them both, they barely got back to town and lost the boat in the process.