This dungeon is very much inspired by Perdition and by Planescape. I really like the idea of the soul as eternal. I like the idea of death as an end and a beginning. I like the idea of each life serving as a specific test within the recurring drama of the soul. But beyond all that, I also just like the idea of this hellscape as a place to position a dungeon so that you don't have to worry about stuff like logical congruity. Thanks to Slade Stolar for emailing with me and reminding me about a thing called "balance" that some of you value.